![]() The cost of future tech research increases the further down the tree that you go.This will prevent players from being able to create a design with a weapon mount that is unable to fire The Shipyard Checklist will now produce a red "Ammo" error if you attempt to build a ship with a weapon equipped while not having the energy or ordnance storage necessary to fire the weapon previously this would have only produced a yellow "Ammo" warning.Therefore the AI will now trade with Known races to acquire certain techs that are important to it ![]() I had previously decided as a matter of design to restrict this behavior to prevent the AI from appearing to have an overwhelming advantage, but there are some techs that are just too important for the AI to go without. ![]()
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